Friday, August 30, 2013

reading response: Call of Duty/Collaboration's Biggest Fan

the article can be found here.
Collaborating can be difficult, but also one of the most rewarding experiences. I think what comes natural for many people, especially after a series of previous bad collaborative projects, we move forward with this negative connotation of what collaboration means. It really takes dedication on all sides of collaboration to help dispel this initial reaction to it.

basic facts to keep in mind.

Honesty really is the best policy. Look at the end product, don’t get stuck up on who did what portion of it. Realize that no group can get to the end of a project without influencing each other; by being able to keep open communication between our partner(s) we leave ourselves the best option(s) to not only meet our expectations but also excel. Never negatively comment on brainstorming or partner work. By keeping the atmosphere positive, we allow the ability for open discussion and seemingly random ideas to become the best possible solution for the project.  

find + share. Augmented (hyper) Reality + City 3D

Augmented (Hyper) Reality: Domestic Robocop (2009) + Augmented City 3D(2009)
by Keiichi Matsuda.

Both of these videos show the fusing of virtual technology within the natural world. It blends the ability to make and learn things such as recipes or whatever else to our heart's content simply by standing and searching for it. Therefore education/learning can continue to take place on many levels, with necessarily needing to go to school to figure something out. This technology also helps to give the user an ability to do their work their work wherever they happen to be.



Wednesday, August 28, 2013

VA reading response: week 1.

design thinking.
This kind of thinking, is actually a wide view of a topic; it’s when the thinker, often a designer thinks about all of the connections to a smaller topic. This is sometimes called creative thinking, the idea of not staying super focused on the specific cause, but looking more at what makes up that cause and what branches off from that initial cause. All careers follow this similar way of thinking broadly, each career just uses specific words that may often confuse those not in the field. A doctor or scientist being concerned about side effects is similar to designers being worried about connotations that viewers will have on the colors, images and other designs that are used…it’s something that is out of control of the original creator and up to the user to interact positively to the prescription drug or product.

good citizenship.
Design in the United States is for the most part disconnected from current political going on-s. Many other countries’ designs are closely related to social or political going on-s, thus their design cannot be fully understood or appreciated unless one knows what is going on in that country or area of the world. Most non-profit organizations, the ones often pushing for change, have the least amount of resources i.e. funds for causing the impact that they want/paying designers to do work for them that would create large impact. The article is stating that non-profit designing should try to become part of the curriculum in design school because it allows wider conversations and the ability to think more in depth on meaning and depictions of graphic elements used.