Friday, April 13, 2012

Communication Models Final

Below are my final communication models including the analog model that became digital, the real-world example of the communication model, and the layout of vocabulary with my reflection on communication theory as a whole in relation to graphic design. What I really enjoyed about this assignment was how the way we began it was with research and studying on our own. This was then followed by an online video lecture by Professor Jamie. We jumped next to the layout of vocabulary and our reflection. This helped to put the focus on the definitions and terms for this project. 

From there we went all analog and attempted to create our own version of what the updated Communication Model would look like. I enjoyed this part the most out of the whole project, which was interesting for me, because I tend to normally move away from working analog. But I enjoyed the hands on aspect and dealing with the culture of today. The main thing that we deal with on a daily basis is noise and contextual factors. In the current age of technology, we are bombarded on so many different fronts with tons of information, most of which ends up being useless. An example of this would be all of the advertisements when online, or really advertisements anywhere. The current "youth" or older generation deals with most of their communicating online or via a computer or other gadget of technology, so I wanted to make sure that my model topic was relavant, which is how I ended up choosing an iPod and music. 

We ended the project with going out into the "real-world" and photographing a communication model that we use everyday to remind us that what we learn affects us more than we realize, often these processes and models are always around us.

Part A: Playable Communication Model
the analog to digital model


Part B: Starbucks Communication Model
the real-world example

Part C: Communication Theory Definitions & Reflection
the vocabulary



Project 1 layout
Project 2 layout

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