Showing posts with label iPhoneapp. Show all posts
Showing posts with label iPhoneapp. Show all posts

Friday, May 10, 2013

iPhone app. nelson-atkins. final screens.

Sculpt Enigma KC allows you to discover sculptures within the Kansas City Sculpture Park via riddles/clues. Once finding + verifying that you did find the sculpture, information about the sculpture is available.



Wednesday, May 8, 2013

iPhone App. nelson-atkins. designed screens.

app home.
clue home.

clue 1.

clue 2.

clue 3.

clue 4.

sculpture verify.

sculpture found/congrats.

clue home, 1 sculpture found.

feedback.
*solid green color block behind title in banner?
*green background + no image in screens that are not home?
*think about scroll text for sculpture information
*numeral order for sculptures
*take out glare

Tuesday, May 7, 2013

iPhone App. nelson-atkins. progress.


pushing around some home logo location options.
app home.

clues home screen.
first clue.
visited 1 sculpture screen.

feedback.
*nice addition of photo on homescreen
*take out space between image stripes on clue homescreen
*are link/bar areas large enough on clue pages to tap?
*home screen looks vibrant, but the rest looks washed out
*make banner even more iPhone/app friendly...think one line

Friday, May 3, 2013

the iPhone App. nelson-atkins. second digitals.

first attempt, app logo.

app home.

clues home.

first clue.

second clue.

feedback.
*keep logo/name use consistent size and location
*disconnection between vector base home load + photo based other pages
*style-wise still disconnection between different screens
*take out vector map in general, make an image?
*get a more app friendly banner (rectangle no square)
*move checkbox closer to name of sculpture on image
*look towards sculpture option split into newspaper redesign layout(P1)
*add more color in clue/hint pages
*add extra plus to older text hints to show growth/build on
*have image change as swipe?

Wednesday, May 1, 2013

the iPhone App. nelson-atkins. first digitals.

home.

or home2.

clues home.

first clue(image+text).

first clue(image+text) trying to work with color.

second clue(image+text).

third clue(image+text).

fourth clue(silhouette vector).

aligning the vector with the photo that is being taken.

I still need to figure something for the background that won't be totally distracting or too blank, looking more like wire frames. I'm also trying to look more at KIM+MY final pieces/styles from our UX project and find a better way to either incorporate the style we created or totally jump off it and end up somewhere more inspiration and type trendy. I tend to follow a similar structure and need to move away from that and more into fun and the unknown.

Marty Maxwell Lane feedback.
*have some kind of information that explains what the user is about to do
*add more buttons/button looking like shapes so user knows to click
*just have vector map for home
*connect "riddle me" with riddle homepage
*use space effectively, design is currently looking like a postcard/mailing, not app

resizing image squares to fit better within the space.

trying the horizontal sculpture/clue stripes for buttons.

the iPhone App. nelson-atkins. wireframes.

concept: corresponding with the established guidelines of the Ux project of Fiesta in the Park, this activity is geared towards older guests, teenagers–early twenties. Through a variety of riddles in word+image form, the user will be lead to the six different sculptures in the Nelson-Atkins Art Museum, Kansas City Sculpture Park. Once the user believes that they found the supposed sculpture, they take a photography to verify. If the image is confirmed as correct, then the user is able to view information about the sculpture, if not, they are regiven the various clues. 

option A.
continued option A.

option B.

continued option B.

feedback/continued option.
*mixture of the two options
*always shows text+image clues
*start with vector of map
*further refine icons/make sure I'm choosing the best icons for tab menu on bottom (home, map, FAQ/search, ?, ?)(gallery and/or pause can work)
*keep the ability to choose sculptures on screen
*use the camera screen on iPhone normally for image part of app
*just focus on my scenario, don't worry about designing EVERYTHING, but be able to thoroughly describe whole app