Showing posts with label nelson-atkins. Show all posts
Showing posts with label nelson-atkins. Show all posts

Friday, May 10, 2013

iPhone app. nelson-atkins. final screens.

Sculpt Enigma KC allows you to discover sculptures within the Kansas City Sculpture Park via riddles/clues. Once finding + verifying that you did find the sculpture, information about the sculpture is available.



Wednesday, May 8, 2013

iPhone App. nelson-atkins. designed screens.

app home.
clue home.

clue 1.

clue 2.

clue 3.

clue 4.

sculpture verify.

sculpture found/congrats.

clue home, 1 sculpture found.

feedback.
*solid green color block behind title in banner?
*green background + no image in screens that are not home?
*think about scroll text for sculpture information
*numeral order for sculptures
*take out glare

Tuesday, May 7, 2013

iPhone App. nelson-atkins. progress.


pushing around some home logo location options.
app home.

clues home screen.
first clue.
visited 1 sculpture screen.

feedback.
*nice addition of photo on homescreen
*take out space between image stripes on clue homescreen
*are link/bar areas large enough on clue pages to tap?
*home screen looks vibrant, but the rest looks washed out
*make banner even more iPhone/app friendly...think one line

Friday, May 3, 2013

the iPhone App. nelson-atkins. second digitals.

first attempt, app logo.

app home.

clues home.

first clue.

second clue.

feedback.
*keep logo/name use consistent size and location
*disconnection between vector base home load + photo based other pages
*style-wise still disconnection between different screens
*take out vector map in general, make an image?
*get a more app friendly banner (rectangle no square)
*move checkbox closer to name of sculpture on image
*look towards sculpture option split into newspaper redesign layout(P1)
*add more color in clue/hint pages
*add extra plus to older text hints to show growth/build on
*have image change as swipe?

Wednesday, May 1, 2013

the iPhone App. nelson-atkins. first digitals.

home.

or home2.

clues home.

first clue(image+text).

first clue(image+text) trying to work with color.

second clue(image+text).

third clue(image+text).

fourth clue(silhouette vector).

aligning the vector with the photo that is being taken.

I still need to figure something for the background that won't be totally distracting or too blank, looking more like wire frames. I'm also trying to look more at KIM+MY final pieces/styles from our UX project and find a better way to either incorporate the style we created or totally jump off it and end up somewhere more inspiration and type trendy. I tend to follow a similar structure and need to move away from that and more into fun and the unknown.

Marty Maxwell Lane feedback.
*have some kind of information that explains what the user is about to do
*add more buttons/button looking like shapes so user knows to click
*just have vector map for home
*connect "riddle me" with riddle homepage
*use space effectively, design is currently looking like a postcard/mailing, not app

resizing image squares to fit better within the space.

trying the horizontal sculpture/clue stripes for buttons.

the iPhone App. nelson-atkins. wireframes.

concept: corresponding with the established guidelines of the Ux project of Fiesta in the Park, this activity is geared towards older guests, teenagers–early twenties. Through a variety of riddles in word+image form, the user will be lead to the six different sculptures in the Nelson-Atkins Art Museum, Kansas City Sculpture Park. Once the user believes that they found the supposed sculpture, they take a photography to verify. If the image is confirmed as correct, then the user is able to view information about the sculpture, if not, they are regiven the various clues. 

option A.
continued option A.

option B.

continued option B.

feedback/continued option.
*mixture of the two options
*always shows text+image clues
*start with vector of map
*further refine icons/make sure I'm choosing the best icons for tab menu on bottom (home, map, FAQ/search, ?, ?)(gallery and/or pause can work)
*keep the ability to choose sculptures on screen
*use the camera screen on iPhone normally for image part of app
*just focus on my scenario, don't worry about designing EVERYTHING, but be able to thoroughly describe whole app

Tuesday, April 30, 2013

nelson-atkins. the poetic. the final.

Fiesta in the Park: help Frida & Diego find their friends!

Our(Kim+my) concept revolved around finding Frida & Diego’s friends in the park; their friends were the pre-determined actions of each of the six sculptures that the Nelson-Atkins design team had selected. Each sculpture is a different tomato/friend that is a different color with a different mustache.

While in the Bloch Lobby, Museum guests will receive the booklet. From there the guests are prompted to stop by the Zócalo outside, where they will receive their map and clue sheet. Each clue is a different sculpture and friend to visit and learn about. Upon visiting each friend, the clue sheet will be punched. After having visited all of Frida & Diego’s friends, the Museum guest is to head back to the Zócalo where they will officially join the Stache Crew and receive a free bracelet.

On the back of the informational cards, there are art related activities that revolve around the action of the sculpture. It prompts the guest to draw or write about the certain action, upload online and tag the post with the Stache Crew hashtag. The Nelson-Atkins will then collect all those posts, create a slideshow and post on their Facebook and website.


all collected pieces.


pieces received between the Bloch Lobby & Zócalo.

all pieces received: map & clue sheet, informational cards, booklet and mustache bracelet.

all six friend/sculpture cards: informational fronts.

all six friend/sculpture cards: activity backs.

Monday, April 29, 2013

nelson-atkins. the poetic. process.

random hit of inspiration sketches+description on tuesday night (4-25).
BOOKLET = the idea of a pop-up struck is a nice interactive piece that shouldn't be TOO hard to do. but have the word FIESTA from the front with the tomatoes be the pop-up, so you see closer whom you're looking for + it actually LOOKS like a party. Or maybe Frida+Diego pop-up to remind the kids to find their friends!

CARDS = backside of cards can be laid out next to one another to show a very light image of Frida + Diego or spell out 'Stache Crew in the background lightly or something to tie in collecting the cards with finding friends or the 'Stache Crew. Maybe on the illustration of the tomatoes and then add in a texture or image/part of the statue that they're looking for in the mustaches; for further help/clues...and then we could make the tomatoes larger in the book; have more "foreshadowing"/clues throughout the booklet.

MAP = has a top flap that starts initially over the map so you just see the tomatoes on the map, but pulling/flipping up the top of the map reveals the clues on the hidden side of the flap. the revealed map on the paper has the current map with the tomatoes + sculpture silhouettes.


what we had by friday (4-26).
six informational cards fronts.

six informational card backs combined.

Diego informational card.

Frida informational card.

booklet front.

booklet spread 1.

booklet spread 2.

booklet spread 3/map.

booklet back cover.

folded open map + clues.

back of folded map/clues.

mK feedback.
*it's looking great
*downsize "LARGE titling typography"

what we had for monday (4-29).
six informational cards fronts.

six informational card backs combined.

Frida informational card.

Diego informational card.

booklet front cover.

booklet spread 1.

booklet spread 2.

booklet spread 3, fold out map.

booklet spread 3, fold out map.

booklet back cover.
map+clues front.

map+clues open.

map+clues back.

Our main focus was to bring in more "fun" and user interaction. We did some more research into different types of activities that children often do. One of the more inspirational moments was thinking about large puzzles, piecing them together to create one larger image; we thought that it would be interesting to add more of a welcome to the 'Stache Crew via a large puzzle image. The very light opacity of an image on the back of the informational cards would add more encouragement to go to all the sculptures to finish this mysterious image. We also kept in mind the idea that the child might run off with the map and thus leaving the parents without one. During our user testing, we saw a few moments where the child was looking at the clue wording and the parents were looking at the map; thus we felt that two maps would allow the child and adult to each have one. We also thought that one of the maps should be larger to show a more in-depth layout of the sculpture park.